You wander into the curiously unguarded interior of Cobb’s Knob. You note that the place is a lot bigger on the inside than the outside, but it smells just as bad. There’s an empty suit of armor standing in one corner and lit torches spaced around the interior of the entrance cave; you know, all those homey little touches that really make a dirt‐walled hovel a home.
You see three different hallways branching out from the entryway, each with a sign written in the eldritch, ancient runes of the Knob Goblins. Thankfully, for some reason the eldritch, ancient runes of the Knob Goblins look exactly like normal text. It’s even in the same font as the rest of the book you’re reading.